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The Art of Deception: Training for a New Generation of Online Covert Operations
Feb. 24 2014 — 7:24 p.m.

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The ART of DECEPTION g??fiqj
TRAINING FOR A NEW GENERATION OF ONLINE COVERT OPERATIONS
SECRETHSIHRE TO USA, FVET

SECRETHSIHREL USA, FUEY
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HUMAN SCIENCE CIIPERATICJNS CELL
SECRETHSIHRE USA, FUET

SECHETHSIHHELTD USA,
Online Strategic
HUMINT Influence
Disruption
and CNA
SE CHETHSIHHEL TU USA,

SE CRETHS TD USA, FVEY
ANTHROPOLOGY
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- ECONOMICS
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SOCIOLOGY
HISTORY
POLITICAL SCIENCE BIO LOGY
SECRETHSIHRELTD USA, FVEY

SEEHETHSIHHELTO USA, FVEY
Culture
Ethnography Deceptlon Influence
ANTHROPOLOGY
Ethnography Magic
SOCIOLOGY Personality
Compliance Trust
Elicitation
Obedience
ECONOMICS
Social Networks
Belief
HISTORY Religion
POLITICAL SCIENCE BIOLOGY
Key Leader Engagement Neuroscience
Global Trends
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Evolutionary Biology

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SCIENCE SIGINT
SKILLS SYSTEMS
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SECHETHSIHHELTD USA,
Online Strategic
HUMINT Influence
Disruption
and CNA
SEEHETHSIHHELTD USA, FUET

SECRETHSIHRE TU USA, FUET
5
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We want to build Cyber Magicians.
SECHETHSIHRE TU USA, FUET

SECHETHSIHHELTD USA,
OCCICI
Online Coveri Action
Accredtafion
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Influence 3:
Info Dpa
Disru pticnn E: CNA
Skill Strands
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Disru otion 3: CNA
SECRETIFIISWRELTD LISA, FVET
Influence 3;
Info Clips
Dnline
ACNO Key
Skill Strands
Decisions
iErnotione|
notretionel
BEUEF I Tmfit
How to
Remote Assessment 1
(F in oi ital Cues 399'"
Behamuur Self them - 1o PRINCIPLES
El lwho I am? Motives 5.c,oLr.,.15
I the EM5
Influence Emm
CONFIRMATION
3| A5
Dim sions
Dimensions ANCHD-RING I Ii
acrosscultures Mimicw PFHMINE Ii
Ii 1
Motives mam. In DI FFUSIDN or
Rules
I
STDRIES
Virtual Communities
lnflue ncefflascade
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Cqlmicfleraiternate
pejfspertiues
Social Identity Theory
Social Proof,'
Becoming!
Heroin etc
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Group .
Targeting
nemies
ICI
SDCIAL
Self Presentation
in Eyrber context
PRDPAEANDA
A RTI SI IS
BRANDINE
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MARKETING
Ci USA, FVET

USA, FVET
ACNO Key Dnline
|m?|uence Disruption
- Cam Net Attack
Strands HUMINT lnfizu {lips I3
Mental
3* Eiestru ctive
-Rt' I Ch 1
I{Er'natiana| - .
natratianal
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I EEUEF Trust - PLANNED
Flemnte Assessment
. in Di ital Cues
Self them 14:: PRINCIPLES
lwha I am? Metlsres <<Fl
Influence estplaitln them BIA5
EDNFIRMATIDN
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Dimensinns I
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Virtual Communities Hales
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E-acial Pranff 5 HP fl NARRATIVE
rdin Etc -E
I . in-Eyrh-ercenteitt
pew,-E Grnup
Gimp [1 Targeting
namlcs
SDEIAL
PROPAGANDA
ADVERTISING
Sell -- awn -- Earn
TING
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Human Science Learning Path
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History Culture
{E-learning} (1339;
Human
Aspects. of
Eyber
Operations
[3 day}
Online HUMINT
Core
Disruption
[1 imtxr}
Engi neering
CNA and Disruption
xv
OCCICI
{hi-I--Ea-Ilhulun
Q) HSOC
6'
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USA, FVET

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Magicians, the military and intelligence
Jean Flobert-Houdin Jasper John lvlulholland
1856 mission on behalf of 1940s Camouflage work 1950s CIA work on the
Napoleon ill to help quell the during the Second World War. application of conjuring to
Marabout-led uprising in 'clandestine activities'.
Algeria.
TD USA, F'u'E"i"

Dissimulation -- Hide the real
Maskin Repackaging Dazzling
--.3
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Simulation -- Show the false
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The building blocks of deception
Ex
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Map ef technologies it: delivery
Web Pages
znrever
News luleelie
Seen
Faeebeek
llul I IFIG
NW Phene Veiee
Pereenel Gemmunity ef lntereet Global
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SECHETHSIHHELTD USA,
Attention Management
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- We look where we expect
something interesting to
happen
- We are biased to
see/hear/feel/smelI/taste
what we strongly expect to
see/hear/feeI/smell/taste
I :13 IE
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Gambits for Deception
Comm, attentionflhe big move The Target -Attention drops Ftepetitien
Attention Censpicuity covers the little tacks where you at the perceived rec|uces
et'neve leek end ts%tvigiIance
I epackage/IW azzle/Deco)'
. I
Iur cues
reete alternate cues
reete new cues - -
. WMI
Percepnon - uagfuate
BCFEEHE - Imitate
ake the cue timulate
ultiple sensor
.. epetitien aversack Rue wap the real
reates
xpectancies
resent story
Sensemaking ragments
Affect egnitive t' hysielcgical
iIT|U|3.te the iIT|U|3.te the
_erceived ehaviour from
. ehaviour
ehavlour
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SECRETHSIHRE TU USA, FVET
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I
0 STRAND 2:
Influence and Information
I
occlo Operations
Covert on
Accredl Tan DH
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SECRETHSIHRELTD USA, FVET
10 Principles for Influence
The Principle The Need and
Greed
The Deception
Principle The Social
The Dishonesty ComplianCe/
P"l""lF"e Authority Principle
The Herd Principle
The Distraction
The COnSlS'[ehCy Principle
Princi le
The
Reciprocity
Principle The Principle
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.. make decisions as part of groups
make decisions for emotional
Hggeasons not rational ones

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Social Creativity
Convert
"Passion, Density and Empowerment"
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4: -- A -
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SI STRAND 3
Online HUMINT
OCCICI
Clnlirre -Cu:-veri
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5. SECRETHSIHRELTD USA, FVET
-
ontentiousness
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-- 31

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Liking Certainty
Disclosure
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SECRETHSIHRE TU USA, FUET
I 9 People copy each other while in social interaction with them.
bodylanguage
- languagecues
- espressions
- moyements
- emotions
Accommodation
Adjustment of speech, patterns, and language towards another person in communications
- People in conyersation tend to conyerge
- Depends on empathy and other personality traits
- Possibility of oyer-accommoclation and end up looking condescending
lm I adoption of specific social traits by the communicator from the other participant
Question: Can I game this?
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Self-fulfillment
needs
Bolongingn?ou and love needs: 5
infimate relafionships, friends
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TD USA, FVET
Who
are
you?
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STRAND 4
0 Disruption and Computer
Network Attack
OCCICJ
I3-nline AI:h::.Irn
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DISRU PTION
Operational Playbook
- Infiltration Operation
- Ruse Operation
- Set Piece Operation
- False Flag Operation
- False Rescue Operation
- Disruption Operation
Sting Operation
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Identifying Exploiting fracture points
Shared
Things that Dpposimn Pre-existing Things that
push a group pull a group
together mi: apart
beliefs clifferences

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Full roll out complete by early 2013
150+ JTRIG and Ops staff fully trained
Mainstreaming work -- push reduced
'"level 1" Tradecraft to 500+ GCHQ
OCOG
C-zwari Action
'"Re|ent|ess|y Optimise Training
and Tradecraft"
Ac: read: 1:311 an
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919
"Conjuring
with
information"
Teller, 1998
Head of Human Science
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